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Getting started with Sushi Neko!

Getting started with Sushi Neko!

April 11, 2017
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Project: Learn to clone Timberman with SpriteKit and Swift 3

In this tutorial you will build Sushi Neko -- a clone of the popular mobile game Timberman. You will use Apple's Swift programming language together with SpriteKit, their game development framework.

What you will learn

Throughout this tutorial you will learn many concepts including how to:

  • Effectively use SpriteKit to rapidly prototype a game
  • Build an 'endless' core mechanic
  • Use property observers in Swift
  • Add effective animations
  • Add simple visual effects
  • Implement game state management

The finished product

Sushi Neko gameplay

Time to get started with a new SpriteKit project!

Feedback

If you have feedback on this tutorial or find any mistakes, please open issues on the GitHub Repository.

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