In this tutorial you will build Sushi Neko -- a clone of the popular mobile game Timberman. You will use Apple's Swift programming language together with SpriteKit, their game development framework.

What you will learn

Throughout this tutorial you will learn many concepts including how to:

  • Effectively use SpriteKit to rapidly prototype a game
  • Build an 'endless' core mechanic
  • Use property observers in Swift
  • Add effective animations
  • Add simple visual effects
  • Implement game state management

The finished product

Sushi Neko gameplay

Time to get started with a new SpriteKit project!


If you have feedback on this tutorial or find any mistakes, please open issues on the GitHub Repository or comment below.

Summer academy

An iOS Development Summer Course

Design, code and launch your own app. Locations in San Francisco and Asia

Find your location

Product College

A computer science college

Graduate into a successful career as a founder or software engineer.

Learn more

Cookies on Make School's website

We have placed cookies on your device to ensure that we give you the best experience on our website.

This site uses cookies to deliver our services. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Your use of Make School’s Products and Services is subject to these policies and terms.

Please note that Make School no longer supports Internet Explorer

We recommend upgrading to a modern web browser. Learn more