Getting started with Peeved Penguins

Getting started with Peeved Penguins

April 10, 2017

In this tutorial you will build Peeved Penguins -- a clone of the classic mobile game Angry Birds. You will be using Apple's Swift programming language together with SpriteKit their game development framework.

What you will learn

Throughout this tutorial you will learn many concepts including how to:

  • Switch scenes from main menu to gameplay
  • Create a camera to follow the action
  • Use the SpriteKit physics engine
  • Utilize physics joints to model a catapult
  • Load levels from SKS files
  • Use the timeline to create character animations
  • Make a game that is compatible with both iPhone and iPad
  • Texture atlas and performance optimization

The finished product

We'll be making a basic clone of Angry Birds with a catapult launcher and seal enemies. The final game will look like this:

Peeved Penguins Screenshot


If you have feedback on this tutorial or find any mistakes, please open issues on the GitHub Repository or comment below.

Summer academy

An iOS Development Summer Course

Design, code and launch your own app. Locations in San Francisco and Asia

Find your location

Product College

A computer science college

Graduate into a successful career as a founder or software engineer.

Learn more

Cookies on Make School's website

We have placed cookies on your device to ensure that we give you the best experience on our website.

This site uses cookies to deliver our services. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Your use of Make School’s Products and Services is subject to these policies and terms.

Please note that Make School no longer supports Internet Explorer

We recommend upgrading to a modern web browser. Learn more