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In this tutorial we will build Peeved Penguins -- a clone of the popular mobile game Angry Birds. We will use Apple's new Swift programming language together with SpriteBuilder and Cocos2D.

What you will learn

Throughout this tutorial you will learn many concepts including how to:

  • Switch scenes from main menu to gameplay
  • Use the Cocos2D physics engine
  • Load levels from CCB files
  • Use the timeline for sprite frame and key frame animations
  • Make a game that is compatible with both iPhone and iPad

The finished product

We'll be making a basic clone of Angry Birds with a catapult launcher and seal enemies. The final game will look like this:

iPad improved game

Feedback

If you have feedback on this tutorial or find any mistakes, please open issues on the GitHub Repository.

Feedback

If you have feedback on this tutorial or find any mistakes, please open issues on the GitHub Repository or comment below.

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